Ibrahim Hassan’s Game Design Portfolio

Hi, I’m Ibrahim, a game designer and 3D prop artist passionate about crafting gameplay spaces and the details that bring them to life. I work from grey box to final pass, focusing on flow, feedback, and environmental storytelling.

Projects

About Me

I’m a game design graduate with a strong focus on level design and a growing passion for 3D prop art. My level design work emphasises clear gameplay flow, meaningful encounters and immersive exploration - from greybox blockouts to polished playtested levels.

I discovered my passion for level design during my time in university, and that interest has grown steadily ever since. I have hands-on experience with gameplay systems, enemy and boss design and in-engine iteration using tools such as Unity and Unreal Engine.

In addition to level design, I've developed a keen interest in 3D prop creation as a hobby. I enjoy designing props that enhance both worldbuilding and gameplay clarity, always striving to blend visual storytelling with functional design.

This portfolio presents a curated selection of my work across level design, prop modelling and collaborative game objects, complete with breakdowns that showcase my design process, creative decision making and contributions as a designer and artist.